Paid

My Demon Family - Steam Copies Sold & Revenue Statistics

My Demon Family

Game information

$7.19

16 Jul 2025 EARLY ACCESS
11 Feb 2026 FULL RELEASE

Whiteleaf Studio

Whiteleaf Studio

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(139)

Links

Game information

$7.19

Whiteleaf Studio

Whiteleaf Studio

16 Jul 2025 EARLY ACCESS
11 Feb 2026 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(139)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$20K$10K
Gross May 2026 Net May 2026
Copies Sold
4K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $5.99. USD reference tier: $5.99.

Tracked in GameSensor as of 2026-06-27. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2025-07-16, the Steam USD tier moved about -25%.

My Demon Family: the storefront tied to USD storefront tier (default international) shows $5.99 as of 2026-06-27, with USD reference $5.99. We plug these tracked tiers into the review-based gross model.

My Demon Family shipped on Steam as Early Access on 2025-07-16 and lists a 1.0 date of 2026-02-11; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for My Demon Family on this localized page?
Our snapshot on 2026-06-27 shows about $5.99 for the storefront tier paired with this language view, alongside a USD tier of $5.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for My Demon Family?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was My Demon Family ever Early Access on Steam?
Yes. Early Access began on 2025-07-16 and the public 1.0 window is 2026-02-11; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for My Demon Family?
Between 2025-07-16 and the latest snapshot we store, the USD tier moved roughly -25%.

Information


My Demon Family was released on Steam on April 29, 2025 and has been available for 2 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 4th title released by Whiteleaf Studio, and their 2th launch within the past 12 months, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of My Demon Family is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Brazilian Portuguese
• Dutch.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for My Demon Family is very positively.

Compared to the studio’s previous release - Solo Breeding - the game currently holds a higher rating. Its sales performance is 106% lower relative to Solo Breeding over the same number of days after release.

Overall, sales are 167% lower compared to the average performance of the last 4 paid titles released by Whiteleaf Studio. This comparison helps position My Demon Family within the studio’s broader commercial history.

Within the full catalog of the publisher Whiteleaf Studio, My Demon Family currently ranks 4 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.