Paid

I brought the noble girl home - Steam Copies Sold & Revenue Statistics

I brought the noble girl home

Game information

$0.99

28 Mar 2024

2024-NGame

2024-NGame

(0)

Links

Game information

$0.99

2024-NGame

2024-NGame

28 Mar 2024

(0)

Links

Store
Hub
SteamDB
Copies Sold
>1K
New owners June 2026
Owners

Steam Copies Sold & Revenue by Player Language

Loading

Daily Wishlist

Support us on PATREON

Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $0.99. USD reference tier: $0.99.

Tracked in GameSensor as of 2026-07-07. List tiers exclude tax; Steam checkout totals can differ.

I brought the noble girl home: the storefront tied to USD storefront tier (default international) shows $0.99 as of 2026-07-07, with USD reference $0.99. We plug these tracked tiers into the review-based gross model.

Quick answers

What Steam list-price tier does GameSensor mirror for I brought the noble girl home on this localized page?
Our snapshot on 2026-07-07 shows about $0.99 for the storefront tier paired with this language view, alongside a USD tier of $0.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for I brought the noble girl home?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


I brought the noble girl home was released on Steam on March 27, 2024 and has been available for 4 months.

According to GameSensor analytics, in June 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 9th title released by 2024-NGame, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of I brought the noble girl home is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• Brazilian Portuguese
• Bulgarian
• Czech.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for I brought the noble girl home is negatively.

Compared to the studio’s previous release - Operation Save the Girl: Code X - the game currently holds a lower rating. Its sales performance is 0% lower relative to Operation Save the Girl: Code X over the same number of days after release.

Overall, sales are 0% lower compared to the average performance of the last 4 paid titles released by 2024-NGame. This comparison helps position I brought the noble girl home within the studio’s broader commercial history.

Within the full catalog of the publisher 2024-NGame, I brought the noble girl home currently ranks 17 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.