CYBER INTERNET CLUB SIMULATOR - Steam Copies Sold & Revenue Statistics
Game information
Game information
Category Ranking History -
Steam Copies Sold & Revenue by Player Language
Daily Wishlist
Game context & FAQ
Steam list price (this language tier)
USD storefront tier (default international): $7.79. USD reference tier: $7.79.
Since the first snapshot we logged on 2024-07-26, the Steam USD tier moved about -20%.
Quick answers
- What Steam list-price tier does GameSensor mirror for CYBER INTERNET CLUB SIMULATOR on this localized page?
- Our snapshot on 2026-07-05 shows about $7.79 for the storefront tier paired with this language view, alongside a USD tier of $7.79. Those are informational list tiers before VAT or running discounts.
- How are Steam copies sold and gross revenue computed?
- They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
- Where do I find language mix data for CYBER INTERNET CLUB SIMULATOR?
- Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
- How volatile is the USD tier list price for CYBER INTERNET CLUB SIMULATOR?
- Between 2024-07-26 and the latest snapshot we store, the USD tier moved roughly -20%.
Information
CYBER INTERNET CLUB SIMULATOR was released on Steam on July 25, 2024 and has been available for 2 years.
According to GameSensor analytics, in June 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.
This is the 4th title released by EchoVerse Core, demonstrating consistent production output and a stable release cycle.
A key factor driving the performance of CYBER INTERNET CLUB SIMULATOR is its international audience. The Steam player-language distribution shows that users primarily play the game in:
• English
• Spanish
• French.
Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.
The current Steam user rating for CYBER INTERNET CLUB SIMULATOR is negatively.
Compared to the studio’s previous release - CANDYLAND: Sweet Survival - the game currently holds a higher rating. Its sales performance is 159% higher relative to CANDYLAND: Sweet Survival over the same number of days after release.
Overall, sales are 162% higher compared to the average performance of the last 4 paid titles released by EchoVerse Core. This comparison helps position CYBER INTERNET CLUB SIMULATOR within the studio’s broader commercial history.
Within the full catalog of the publisher Midnight Games, CYBER INTERNET CLUB SIMULATOR currently ranks 10 among the most financially successful projects
- Kanjozoku Game レーサー Online Street Racing & Drift;
- Parking Tycoon: Business Simulator;
- Hashiriya Drifter-Online Drift Racing Multiplayer (DRIFT/DRAG/RACING);
- The Last FARMER;
- Hotel Business Simulator;
- REAL ESTATE Simulator - FROM BUM TO MILLIONAIRE;
- ShoppingMall: Manager Simulator;
- Parking Tycoon 2: Business Simulator;

CYBER INTERNET CLUB SIMULATOR: the storefront tied to USD storefront tier (default international) shows $7.79 as of 2026-07-05, with USD reference $7.79. We plug these tracked tiers into the review-based gross model.
Between the earliest stored tier and today, Steam’s USD list price shifted about -20% (tracked from 2024-07-26).