Paid

CASE: Online - Unofficial Fan Game - Steam Copies Sold & Revenue Statistics

CASE: Online - Unofficial Fan Game

Game information

Free to play from 2024-04-09
$0 before 2026-06-04

9 Apr 2024

Yae Schlommo E11NTC

Yae Schlommo E11NTC

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(967)

Links

Game information

Free to play from 2024-04-09
$0 before 2026-06-04

Yae Schlommo E11NTC

Yae Schlommo E11NTC

9 Apr 2024

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(967)

Links

Store
Hub
SteamDB
Copies Sold
30K
New owners May 2026
Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

Tracked in GameSensor as of 2026-06-05. List tiers exclude tax; Steam checkout totals can differ.

Quick answers

How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for CASE: Online - Unofficial Fan Game?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


CASE: Online - Unofficial Fan Game was released on Steam on April 9, 2024 and has been available for 2 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 1th title released by Yae Schlommo, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of CASE: Online - Unofficial Fan Game is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• Brazilian Portuguese
• Bulgarian
• Czech.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for CASE: Online - Unofficial Fan Game is moderately.

Overall, sales are 0% lower compared to the average performance of the last 1 paid titles released by Yae Schlommo. This comparison helps position CASE: Online - Unofficial Fan Game within the studio’s broader commercial history.

Within the full catalog of the publisher Yae Schlommo, CASE: Online - Unofficial Fan Game currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.