Paid United States

Super Chibi Knight - Steam Copies Sold & Revenue Statistics

Super Chibi Knight

Game information

$6.99

1 Dec 2014 EARLY ACCESS
24 Jun 2015 FULL RELEASE

PestoForce

2 Left Thumbs

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(517)

Links

Game information

$6.99

PestoForce

2 Left Thumbs

1 Dec 2014 EARLY ACCESS
24 Jun 2015 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(517)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$100K$70K
Gross May 2026 Net May 2026
Copies Sold
20K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $6.99. USD reference tier: $6.99.

Tracked in GameSensor as of 2026-06-26. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2014-12-01, the Steam USD tier moved about -30%.

Super Chibi Knight: the storefront tied to USD storefront tier (default international) shows $6.99 as of 2026-06-26, with USD reference $6.99. We plug these tracked tiers into the review-based gross model.

Super Chibi Knight shipped on Steam as Early Access on 2014-12-01 and lists a 1.0 date of 2015-06-24; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for Super Chibi Knight on this localized page?
Our snapshot on 2026-06-26 shows about $6.99 for the storefront tier paired with this language view, alongside a USD tier of $6.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Super Chibi Knight?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Super Chibi Knight ever Early Access on Steam?
Yes. Early Access began on 2014-12-01 and the public 1.0 window is 2015-06-24; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for Super Chibi Knight?
Between 2014-12-01 and the latest snapshot we store, the USD tier moved roughly -30%.

Information


Super Chibi Knight was released on Steam on December 1, 2014 and has been available for 6 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 1th title released by PestoForce, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Super Chibi Knight is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Russian
• Traditional Chinese.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Super Chibi Knight is positively.

Overall, sales are 198% higher compared to the average performance of the last 2 paid titles released by PestoForce. This comparison helps position Super Chibi Knight within the studio’s broader commercial history.

Within the full catalog of the publisher 2 Left Thumbs, Super Chibi Knight currently ranks 7 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.