Paid

How to Get a Japanese Girlfriend (And Save the World) - Steam Copies Sold & Revenue Statistics

How to Get a Japanese Girlfriend (And Save the World)

Game information

$9.99

25 Mar 2024

JellyFluff Games

JellyFluff Games

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(20)

Links

Game information

$9.99

JellyFluff Games

JellyFluff Games

25 Mar 2024

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(20)

Links

Store
Hub
SteamDB
Total GrossTotal Net
>$5K>$5K
Copies Sold
>1K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $4.99. USD reference tier: $4.99.

Tracked in GameSensor as of 2026-06-28. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2024-03-25, the Steam USD tier moved about -41%.

How to Get a Japanese Girlfriend (And Save the World): the storefront tied to USD storefront tier (default international) shows $4.99 as of 2026-06-28, with USD reference $4.99. We plug these tracked tiers into the review-based gross model.

Between the earliest stored tier and today, Steam’s USD list price shifted about -41% (tracked from 2024-03-25).

Quick answers

What Steam list-price tier does GameSensor mirror for How to Get a Japanese Girlfriend (And Save the World) on this localized page?
Our snapshot on 2026-06-28 shows about $4.99 for the storefront tier paired with this language view, alongside a USD tier of $4.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for How to Get a Japanese Girlfriend (And Save the World)?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
How volatile is the USD tier list price for How to Get a Japanese Girlfriend (And Save the World)?
Between 2024-03-25 and the latest snapshot we store, the USD tier moved roughly -41%.

Information


How to Get a Japanese Girlfriend (And Save the World) was released on Steam on March 25, 2024 and has been available for 3 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 5th title released by JellyFluff Games, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of How to Get a Japanese Girlfriend (And Save the World) is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Traditional Chinese
• French.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for How to Get a Japanese Girlfriend (And Save the World) is negatively.

Compared to the studio’s previous release - Whispers of the Citadel - the game currently holds a lower rating. Its sales performance is 236% lower relative to Whispers of the Citadel over the same number of days after release.

Overall, sales are 336% higher compared to the average performance of the last 4 paid titles released by JellyFluff Games. This comparison helps position How to Get a Japanese Girlfriend (And Save the World) within the studio’s broader commercial history.

Within the full catalog of the publisher JellyFluff Games, How to Get a Japanese Girlfriend (And Save the World) currently ranks 4 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.