Paid Philippines

Jeepney Simulator 2 - Steam Copies Sold & Revenue Statistics

Jeepney Simulator 2

Game information

$8.99

12 Apr 2024 EARLY ACCESS
28 Nov 2024 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(137)

Links

Game information

$8.99

12 Apr 2024 EARLY ACCESS
28 Nov 2024 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(137)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$30K$20K
Copies Sold
4K
New owners June 2026
Wishlist on early access release date2024-04-12
0.5K
Conversion of the Wishlist30 days after early access
222%
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Daily Wishlist

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $8.99. USD reference tier: $8.99.

Tracked in GameSensor as of 2026-07-17. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2024-04-12, the Steam USD tier moved about 32%.

Jeepney Simulator 2: the storefront tied to USD storefront tier (default international) shows $8.99 as of 2026-07-17, with USD reference $8.99. We plug these tracked tiers into the review-based gross model.

Jeepney Simulator 2 shipped on Steam as Early Access on 2024-04-12 and lists a 1.0 date of 2024-11-28; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for Jeepney Simulator 2 on this localized page?
Our snapshot on 2026-07-17 shows about $8.99 for the storefront tier paired with this language view, alongside a USD tier of $8.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Jeepney Simulator 2?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Jeepney Simulator 2 ever Early Access on Steam?
Yes. Early Access began on 2024-04-12 and the public 1.0 window is 2024-11-28; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for Jeepney Simulator 2?
Between 2024-04-12 and the latest snapshot we store, the USD tier moved roughly 32%.

Information


Jeepney Simulator 2 was released on Steam on March 28, 2024 and has been available for 4 months.

According to GameSensor analytics, in June 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 3th title released by Spacezero Interactive, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Jeepney Simulator 2 is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Japanese
• Brazilian Portuguese.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Jeepney Simulator 2 is very positively.

Compared to the studio’s previous release - Infected: Outpost - the game currently holds a lower rating. Its sales performance is 9201% higher relative to Infected: Outpost over the same number of days after release.

Overall, sales are 254% higher compared to the average performance of the last 4 paid titles released by Spacezero Interactive. This comparison helps position Jeepney Simulator 2 within the studio’s broader commercial history.

Within the full catalog of the publisher Spacezero Interactive, Jeepney Simulator 2 currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.