Paid United States

Half-Life: Source - Steam Copies Sold & Revenue Statistics

Half-Life: Source

Game information

$9.99

1 Jun 2004

Valve

Valve

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(16617)

Links

Game information

$9.99

Valve

Valve

1 Jun 2004

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(16617)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$5M$3M
Gross May 2026 Net May 2026
Copies Sold
600K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $9.99. USD reference tier: $9.99.

Tracked in GameSensor as of 2026-06-21. List tiers exclude tax; Steam checkout totals can differ.

Half-Life: Source: the storefront tied to USD storefront tier (default international) shows $9.99 as of 2026-06-21, with USD reference $9.99. We plug these tracked tiers into the review-based gross model.

Developer/publisher countries stored for this title include United States, which tends to correlate with bursts of reviews and wishlists from nearby languages.

Quick answers

What Steam list-price tier does GameSensor mirror for Half-Life: Source on this localized page?
Our snapshot on 2026-06-21 shows about $9.99 for the storefront tier paired with this language view, alongside a USD tier of $9.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Half-Life: Source?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


Half-Life: Source was released on Steam on June 1, 2004 and has been available for 22 years.

According to GameSensor analytics, in May 2026, the game sold 2K copies, generating a total Steam revenue of $20K. These numbers reflect strong interest from players and steady commercial performance.

This is the 11th title released by Valve, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Half-Life: Source is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Russian
• Spanish.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Half-Life: Source is moderately.

Compared to the studio’s previous release - Counter-Strike: Condition Zero - the game currently holds a lower rating. Its sales performance is 1421% higher relative to Counter-Strike: Condition Zero over the same number of days after release.

Overall, sales are 1308% lower compared to the average performance of the last 4 paid titles released by Valve. This comparison helps position Half-Life: Source within the studio’s broader commercial history.

Within the full catalog of the publisher Valve, Half-Life: Source currently ranks 16 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.