Free to play

The Creature Zone VR: Welcome To Dystopia - Steam Copies Sold & Revenue Statistics

The Creature Zone VR: Welcome To Dystopia

Game information

Free to play

7 Mar 2024

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(8)

Links

Game information

Free to play

7 Mar 2024

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(8)

Links

Store
Hub
SteamDB
Copies Sold
>1K
New owners May 2026
Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

The Creature Zone VR: Welcome To Dystopia is tagged as Free to Play on Steam, so the headline paid-unit charts emphasize optional DLC or past paid eras when they existed.

Quick answers

The Creature Zone VR: Welcome To Dystopia is free-what should I read on this page?
Focus on language share, wishlists, and review velocity. Paid gross bands target premium titles, but the context blocks here still anchor organic demand for The Creature Zone VR: Welcome To Dystopia.
Where do I find language mix data for The Creature Zone VR: Welcome To Dystopia?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


The Creature Zone VR: Welcome To Dystopia was released on Steam on March 7, 2024 and belongs to the group of popular free-to-play titles on the platform.

In May 2026, the game reached >1K installations, reflecting strong organic user acquisition.

This is the 3th game released by Derrick Does VR, highlighting the developer’s active release schedule.

The player base is multilingual and distributed across several Steam interface languages, including:

• English
• Russian
• Traditional Chinese.

For free-to-play games, language diversity plays a substantial role in retention, user engagement and long-term audience growth.

The current Steam rating is very positively.

Compared to the previous project The Slothgate Experiment, the game now holds a higher user score.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.