Paid

Soul Runner - Steam Copies Sold & Revenue Statistics

Soul Runner

Game information

$1.99

6 Jan 2024 EARLY ACCESS

Savage Devs

Savage Devs

(0)

Links

Game information

$1.99

Savage Devs

Savage Devs

6 Jan 2024 EARLY ACCESS

(0)

Links

Store
Hub
SteamDB
Copies Sold
>1K
New owners May 2026
Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $1.99. USD reference tier: $1.99.

Tracked in GameSensor as of 2026-06-05. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2024-01-07, the Steam USD tier moved about 18%.

Soul Runner: the storefront tied to USD storefront tier (default international) shows $1.99 as of 2026-06-05, with USD reference $1.99. We plug these tracked tiers into the review-based gross model.

Between the earliest stored tier and today, Steam’s USD list price shifted about 18% (tracked from 2024-01-07).

Quick answers

What Steam list-price tier does GameSensor mirror for Soul Runner on this localized page?
Our snapshot on 2026-06-05 shows about $1.99 for the storefront tier paired with this language view, alongside a USD tier of $1.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Soul Runner?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
How volatile is the USD tier list price for Soul Runner?
Between 2024-01-07 and the latest snapshot we store, the USD tier moved roughly 18%.

Information


Soul Runner was released on Steam on December 22, 2023 and has been available for 6 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 1th title released by Savage Devs, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Soul Runner is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• Brazilian Portuguese
• Bulgarian
• Czech.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Soul Runner is negatively.

Overall, sales are 0% lower compared to the average performance of the last 1 paid titles released by Savage Devs. This comparison helps position Soul Runner within the studio’s broader commercial history.

Within the full catalog of the publisher Savage Devs, Soul Runner currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.