I keep Dying in Another World - Steam Copies Sold & Revenue Statistics
Category Ranking History -
Steam Copies Sold & Revenue by Player Language
Game context & FAQ
Steam list price (this language tier)
USD storefront tier (default international): $2.39. USD reference tier: $2.39.
Quick answers
- What Steam list-price tier does GameSensor mirror for I keep Dying in Another World on this localized page?
- Our snapshot on 2026-06-28 shows about $2.39 for the storefront tier paired with this language view, alongside a USD tier of $2.39. Those are informational list tiers before VAT or running discounts.
- How are Steam copies sold and gross revenue computed?
- They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
- Where do I find language mix data for I keep Dying in Another World?
- Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Information
I keep Dying in Another World was released on Steam on February 9, 2024 and has been available for 4 months.
According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.
This is the 19th title released by artoonu, demonstrating consistent production output and a stable release cycle.
A key factor driving the performance of I keep Dying in Another World is its international audience. The Steam player-language distribution shows that users primarily play the game in:
• English
• Bulgarian
• Brazilian Portuguese.
Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.
The current Steam user rating for I keep Dying in Another World is very positively.
Compared to the studio’s previous release - I keep Dying in Another World -What the hell, Goddess!- - the game currently holds a higher rating. Its sales performance is 693% lower relative to I keep Dying in Another World -What the hell, Goddess!- over the same number of days after release.
Overall, sales are 265% lower compared to the average performance of the last 4 paid titles released by artoonu. This comparison helps position I keep Dying in Another World within the studio’s broader commercial history.
Within the full catalog of the publisher artoonu, I keep Dying in Another World currently ranks 27 among the most financially successful projects

I keep Dying in Another World: the storefront tied to USD storefront tier (default international) shows $2.39 as of 2026-06-28, with USD reference $2.39. We plug these tracked tiers into the review-based gross model.