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The Rogue Prince of Persia - Steam Copies Sold & Revenue Statistics

The Rogue Prince of Persia

Game information

$29.99

27 May 2024 EARLY ACCESS
20 Aug 2025 FULL RELEASE

Evil Empire

Ubisoft

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(2623)

Links

Game information

$29.99

Evil Empire

Ubisoft

27 May 2024 EARLY ACCESS
20 Aug 2025 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(2623)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$1M$900K
Gross May 2026 Net May 2026
Copies Sold
70K
New owners May 2026
Wishlist on early access release date2024-05-27
150K
Conversion of the Wishlist30 days after early access
12%
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Daily Wishlist

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $29.99. USD reference tier: $29.99.

Tracked in GameSensor as of 2026-06-26. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2024-05-27, the Steam USD tier moved about 67%.

The Rogue Prince of Persia: the storefront tied to USD storefront tier (default international) shows $29.99 as of 2026-06-26, with USD reference $29.99. We plug these tracked tiers into the review-based gross model.

The Rogue Prince of Persia shipped on Steam as Early Access on 2024-05-27 and lists a 1.0 date of 2025-08-20; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for The Rogue Prince of Persia on this localized page?
Our snapshot on 2026-06-26 shows about $29.99 for the storefront tier paired with this language view, alongside a USD tier of $29.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for The Rogue Prince of Persia?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was The Rogue Prince of Persia ever Early Access on Steam?
Yes. Early Access began on 2024-05-27 and the public 1.0 window is 2025-08-20; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for The Rogue Prince of Persia?
Between 2024-05-27 and the latest snapshot we store, the USD tier moved roughly 67%.

Information


The Rogue Prince of Persia was released on Steam on May 14, 2024 and has been available for 1 month.

According to GameSensor analytics, in May 2026, the game sold 1K copies, generating a total Steam revenue of $30K. These numbers reflect strong interest from players and steady commercial performance.

This is the 1th title released by Evil Empire, and their 1th launch within the past 12 months, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of The Rogue Prince of Persia is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Traditional Chinese
• French.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for The Rogue Prince of Persia is positively.

Overall, sales are 100% lower compared to the average performance of the last 1 paid titles released by Evil Empire. This comparison helps position The Rogue Prince of Persia within the studio’s broader commercial history.

Within the full catalog of the publisher Ubisoft, The Rogue Prince of Persia currently ranks 0 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.