Paid

Sancticide - Steam Copies Sold & Revenue Statistics

Sancticide

Game information

$19.99

12 Feb 2025 EARLY ACCESS
11 Mar 2026 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(131)

Links

Game information

$19.99

12 Feb 2025 EARLY ACCESS
11 Mar 2026 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(131)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$50K$30K
Gross May 2026 Net May 2026
Copies Sold
3K
New owners May 2026
Wishlist on early access release date2025-02-12
22K
Conversion of the Wishlist30 days after early access
9%
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Daily Wishlist

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $19.99. USD reference tier: $19.99.

Tracked in GameSensor as of 2026-06-05. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2025-02-13, the Steam USD tier moved about 31%.

Sancticide: the storefront tied to USD storefront tier (default international) shows $19.99 as of 2026-06-05, with USD reference $19.99. We plug these tracked tiers into the review-based gross model.

Sancticide shipped on Steam as Early Access on 2025-02-12 and lists a 1.0 date of 2026-03-11; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for Sancticide on this localized page?
Our snapshot on 2026-06-05 shows about $19.99 for the storefront tier paired with this language view, alongside a USD tier of $19.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Sancticide?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Sancticide ever Early Access on Steam?
Yes. Early Access began on 2025-02-12 and the public 1.0 window is 2026-03-11; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for Sancticide?
Between 2025-02-13 and the latest snapshot we store, the USD tier moved roughly 31%.

Information


Sancticide was released on Steam on February 12, 2025 and has been available for 4 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 2th title released by Sylen Studio, and their 1th launch within the past 12 months, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Sancticide is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Polish
• Brazilian Portuguese.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Sancticide is moderately.

Compared to the studio’s previous release - The Sin Collector: Repentless - the game currently holds a lower rating. Its sales performance is 129% higher relative to The Sin Collector: Repentless over the same number of days after release.

Overall, sales are 113% higher compared to the average performance of the last 2 paid titles released by Sylen Studio. This comparison helps position Sancticide within the studio’s broader commercial history.

Within the full catalog of the publisher Sylen Studio, Sancticide currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.