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Marc Eckō's Getting Up: Contents Under Pressure - Steam Copies Sold & Revenue Statistics

Marc Eckō's Getting Up: Contents Under Pressure

Game information

$1.49

13 Dec 2013

Devolver Digital

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(2456)

Links

Game information

$1.49

Devolver Digital

13 Dec 2013

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(2456)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$900K$500K
Gross June 2026 Net June 2026
Copies Sold
90K
New owners June 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $1.49. USD reference tier: $1.49.

Tracked in GameSensor as of 2026-07-10. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2013-12-11, the Steam USD tier moved about -90%.

Marc Eckō's Getting Up: Contents Under Pressure: the storefront tied to USD storefront tier (default international) shows $1.49 as of 2026-07-10, with USD reference $1.49. We plug these tracked tiers into the review-based gross model.

Between the earliest stored tier and today, Steam’s USD list price shifted about -90% (tracked from 2013-12-11).

Quick answers

What Steam list-price tier does GameSensor mirror for Marc Eckō's Getting Up: Contents Under Pressure on this localized page?
Our snapshot on 2026-07-10 shows about $1.49 for the storefront tier paired with this language view, alongside a USD tier of $1.49. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Marc Eckō's Getting Up: Contents Under Pressure?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
How volatile is the USD tier list price for Marc Eckō's Getting Up: Contents Under Pressure?
Between 2013-12-11 and the latest snapshot we store, the USD tier moved roughly -90%.

Information


Marc Eckō's Getting Up: Contents Under Pressure was released on Steam on December 11, 2013 and has been available for 7 months.

According to GameSensor analytics, in June 2026, the game sold 1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 2th title released by General Arcade, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Marc Eckō's Getting Up: Contents Under Pressure is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Russian
• Spanish.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Marc Eckō's Getting Up: Contents Under Pressure is positively.

Compared to the studio’s previous release - Shadow Warrior Classic Redux - the game currently holds a lower rating. Its sales performance is 136% lower relative to Shadow Warrior Classic Redux over the same number of days after release.

Overall, sales are 331% higher compared to the average performance of the last 4 paid titles released by General Arcade. This comparison helps position Marc Eckō's Getting Up: Contents Under Pressure within the studio’s broader commercial history.

Within the full catalog of the publisher Devolver Digital, Marc Eckō's Getting Up: Contents Under Pressure currently ranks 0 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.