Paid

Status One - Steam Copies Sold & Revenue Statistics

Status One

Game information

$7.49

10 Jan 2025

LastCall Studio

LastCall Studio

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(44)

Links

Game information

$7.49

LastCall Studio

LastCall Studio

10 Jan 2025

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(44)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$10K$10K
Copies Sold
>1K
New owners June 2026
Wishlist on release date 2025-01-10
1.4K
Conversion of the Wishlist30 days after release
15%
Sales
Loading

Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

Loading

Daily Wishlist

Support us on PATREON

Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $7.49. USD reference tier: $7.49.

Tracked in GameSensor as of 2026-07-01. List tiers exclude tax; Steam checkout totals can differ.

Status One: the storefront tied to USD storefront tier (default international) shows $7.49 as of 2026-07-01, with USD reference $7.49. We plug these tracked tiers into the review-based gross model.

Quick answers

What Steam list-price tier does GameSensor mirror for Status One on this localized page?
Our snapshot on 2026-07-01 shows about $7.49 for the storefront tier paired with this language view, alongside a USD tier of $7.49. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Status One?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


Status One was released on Steam on May 31, 2024 and has been available for 2 months.

According to GameSensor analytics, in June 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 1th title released by LastCall Studio, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Status One is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Traditional Chinese
• Brazilian Portuguese.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Status One is fairly positive.

Overall, sales are 100% lower compared to the average performance of the last 1 paid titles released by LastCall Studio. This comparison helps position Status One within the studio’s broader commercial history.

Within the full catalog of the publisher LastCall Studio, Status One currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.