Paid

Penny Blood: Hellbound - Steam Copies Sold & Revenue Statistics

Penny Blood: Hellbound

Game information

$12.49

7 Mar 2024 EARLY ACCESS
17 Dec 2024 FULL RELEASE

NatsumeAtari

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(116)

Links

Game information

$12.49

NatsumeAtari

7 Mar 2024 EARLY ACCESS
17 Dec 2024 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(116)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$50K$30K
Gross June 2026 Net June 2026
Copies Sold
3K
New owners June 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $24.99. USD reference tier: $24.99.

Tracked in GameSensor as of 2026-07-11. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2024-03-08, the Steam USD tier moved about 25%.

Penny Blood: Hellbound: the storefront tied to USD storefront tier (default international) shows $24.99 as of 2026-07-11, with USD reference $24.99. We plug these tracked tiers into the review-based gross model.

Penny Blood: Hellbound shipped on Steam as Early Access on 2024-03-07 and lists a 1.0 date of 2024-12-17; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for Penny Blood: Hellbound on this localized page?
Our snapshot on 2026-07-11 shows about $24.99 for the storefront tier paired with this language view, alongside a USD tier of $24.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Penny Blood: Hellbound?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Penny Blood: Hellbound ever Early Access on Steam?
Yes. Early Access began on 2024-03-07 and the public 1.0 window is 2024-12-17; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for Penny Blood: Hellbound?
Between 2024-03-08 and the latest snapshot we store, the USD tier moved roughly 25%.

Information


Penny Blood: Hellbound was released on Steam on March 7, 2024 and has been available for 4 months.

According to GameSensor analytics, in June 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 4th title released by NatsumeAtari, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Penny Blood: Hellbound is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Japanese
• French.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Penny Blood: Hellbound is positively.

Compared to the studio’s previous release - The Ninja Saviors: Return of the Warriors - the game currently holds a lower rating. Its sales performance is 370% lower relative to The Ninja Saviors: Return of the Warriors over the same number of days after release.

Overall, sales are 609% lower compared to the average performance of the last 4 paid titles released by NatsumeAtari. This comparison helps position Penny Blood: Hellbound within the studio’s broader commercial history.

Within the full catalog of the publisher NatsumeAtari, Penny Blood: Hellbound currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.