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Doorways: Prelude - Steam Copies Sold & Revenue Statistics

Doorways: Prelude

Game information

$9.99

20 Sep 2013

Saibot Studios

Saibot Studios

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(635)

Links

Game information

$9.99

Saibot Studios

Saibot Studios

20 Sep 2013

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(635)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$300K$200K
Copies Sold
30K
New owners June 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $9.99. USD reference tier: $9.99.

Tracked in GameSensor as of 2026-07-17. List tiers exclude tax; Steam checkout totals can differ.

Doorways: Prelude: the storefront tied to USD storefront tier (default international) shows $9.99 as of 2026-07-17, with USD reference $9.99. We plug these tracked tiers into the review-based gross model.

Quick answers

What Steam list-price tier does GameSensor mirror for Doorways: Prelude on this localized page?
Our snapshot on 2026-07-17 shows about $9.99 for the storefront tier paired with this language view, alongside a USD tier of $9.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Doorways: Prelude?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


Doorways: Prelude was released on Steam on September 20, 2013 and has been available for 10 months.

According to GameSensor analytics, in June 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 1th title released by Saibot Studios, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Doorways: Prelude is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Spanish
• Russian.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Doorways: Prelude is moderately.

Overall, sales are 121% lower compared to the average performance of the last 4 paid titles released by Saibot Studios. This comparison helps position Doorways: Prelude within the studio’s broader commercial history.

Within the full catalog of the publisher Saibot Studios, Doorways: Prelude currently ranks 3 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.