Paid

Bullet Town - Steam Copies Sold & Revenue Statistics

Bullet Town

Game information

$4.99

6 Nov 2023 EARLY ACCESS

Lotus Game

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(4)

Links

Game information

$4.99

Lotus Game

6 Nov 2023 EARLY ACCESS

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(4)

Links

Store
Hub
SteamDB
Total GrossTotal Net
>$5K>$5K
Copies Sold
>1K
New owners May 2026
Wishlist on early access release date2023-11-06
0.1K
Conversion of the Wishlist30 days after early access
98%
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Daily Wishlist

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $4.99. USD reference tier: $4.99.

Tracked in GameSensor as of 2026-06-30. List tiers exclude tax; Steam checkout totals can differ.

Bullet Town: the storefront tied to USD storefront tier (default international) shows $4.99 as of 2026-06-30, with USD reference $4.99. We plug these tracked tiers into the review-based gross model.

Quick answers

What Steam list-price tier does GameSensor mirror for Bullet Town on this localized page?
Our snapshot on 2026-06-30 shows about $4.99 for the storefront tier paired with this language view, alongside a USD tier of $4.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Bullet Town?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


Bullet Town was released on Steam on November 6, 2023 and has been available for 7 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 1th title released by François Provansal, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Bullet Town is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• French
• Bulgarian.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Bullet Town is very positively.

Overall, sales are 200% higher compared to the average performance of the last 2 paid titles released by François Provansal. This comparison helps position Bullet Town within the studio’s broader commercial history.

Within the full catalog of the publisher Lotus Game, Bullet Town currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.