Paid Japan

The Great Villainess: Strategy of Lily - Steam Copies Sold & Revenue Statistics

The Great Villainess: Strategy of Lily

Game information

$29.99

23 Jul 2025

Alliance Arts

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(1447)

Links

Game information

$29.99

Alliance Arts

23 Jul 2025

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(1447)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$800K$500K
Gross May 2026 Net May 2026
Copies Sold
40K
New owners May 2026
Wishlist on release date 2025-07-23
110K
Conversion of the Wishlist30 days after release
21%
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Daily Wishlist

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $29.99. USD reference tier: $29.99.

Tracked in GameSensor as of 2026-06-05. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2025-07-24, the Steam USD tier moved about 11%.

The Great Villainess: Strategy of Lily: the storefront tied to USD storefront tier (default international) shows $29.99 as of 2026-06-05, with USD reference $29.99. We plug these tracked tiers into the review-based gross model.

Between the earliest stored tier and today, Steam’s USD list price shifted about 11% (tracked from 2025-07-24).

Quick answers

What Steam list-price tier does GameSensor mirror for The Great Villainess: Strategy of Lily on this localized page?
Our snapshot on 2026-06-05 shows about $29.99 for the storefront tier paired with this language view, alongside a USD tier of $29.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for The Great Villainess: Strategy of Lily?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
How volatile is the USD tier list price for The Great Villainess: Strategy of Lily?
Between 2025-07-24 and the latest snapshot we store, the USD tier moved roughly 11%.

Information


The Great Villainess: Strategy of Lily was released on Steam on April 21, 2025 and has been available for 2 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of $10K. These numbers reflect strong interest from players and steady commercial performance.

This is the 12th title released by WSS playground, and their 1th launch within the past 12 months, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of The Great Villainess: Strategy of Lily is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Traditional Chinese
• Japanese.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for The Great Villainess: Strategy of Lily is positively.

Compared to the studio’s previous release - All in Abyss: Judge the Fake - the game currently holds a higher rating. Its sales performance is 765% higher relative to All in Abyss: Judge the Fake over the same number of days after release.

Overall, sales are 210% higher compared to the average performance of the last 4 paid titles released by WSS playground. This comparison helps position The Great Villainess: Strategy of Lily within the studio’s broader commercial history.

Within the full catalog of the publisher Alliance Arts, The Great Villainess: Strategy of Lily currently ranks 5 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.