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Stronghold Crusader 2 - Steam Copies Sold & Revenue Statistics

Stronghold Crusader 2

Game information

$39.99

11 Jul 2014 EARLY ACCESS
22 Sep 2014 FULL RELEASE

FireFly Studios

FireFly Studios

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(17990)

Links

Game information

$39.99

FireFly Studios

FireFly Studios

11 Jul 2014 EARLY ACCESS
22 Sep 2014 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(17990)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$20M$12M
Gross June 2026 Net June 2026
Copies Sold
700K
New owners June 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $3.99. USD reference tier: $3.99.

Tracked in GameSensor as of 2026-07-04. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2014-07-11, the Steam USD tier moved about -92%.

Stronghold Crusader 2: the storefront tied to USD storefront tier (default international) shows $3.99 as of 2026-07-04, with USD reference $3.99. We plug these tracked tiers into the review-based gross model.

Stronghold Crusader 2 shipped on Steam as Early Access on 2014-07-11 and lists a 1.0 date of 2014-09-22; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for Stronghold Crusader 2 on this localized page?
Our snapshot on 2026-07-04 shows about $3.99 for the storefront tier paired with this language view, alongside a USD tier of $3.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Stronghold Crusader 2?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Stronghold Crusader 2 ever Early Access on Steam?
Yes. Early Access began on 2014-07-11 and the public 1.0 window is 2014-09-22; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for Stronghold Crusader 2?
Between 2014-07-11 and the latest snapshot we store, the USD tier moved roughly -92%.

Information


Stronghold Crusader 2 was released on Steam on July 11, 2014 and has been available for 12 years.

According to GameSensor analytics, in June 2026, the game sold 3K copies, generating a total Steam revenue of $40K. These numbers reflect strong interest from players and steady commercial performance.

This is the 6th title released by FireFly Studios, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Stronghold Crusader 2 is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• German
• Russian.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Stronghold Crusader 2 is moderately.

Compared to the studio’s previous release - Stronghold Crusader HD (2012) - the game currently holds a lower rating. Its sales performance is 400% higher relative to Stronghold Crusader HD (2012) over the same number of days after release.

Overall, sales are 886% higher compared to the average performance of the last 4 paid titles released by FireFly Studios. This comparison helps position Stronghold Crusader 2 within the studio’s broader commercial history.

Within the full catalog of the publisher FireFly Studios, Stronghold Crusader 2 currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.