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Company of Heroes 2 - Steam Copies Sold & Revenue Statistics

Company of Heroes 2

Game information

$19.99

4 Jun 2013 EARLY ACCESS
25 Jun 2013 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(112690)

Links

Game information

$19.99

4 Jun 2013 EARLY ACCESS
25 Jun 2013 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(112690)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$77M$46M
Gross May 2026 Net May 2026
Copies Sold
4.2M
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $19.99. USD reference tier: $19.99.

Tracked in GameSensor as of 2026-06-17. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2013-06-04, the Steam USD tier moved about -50%.

Company of Heroes 2: the storefront tied to USD storefront tier (default international) shows $19.99 as of 2026-06-17, with USD reference $19.99. We plug these tracked tiers into the review-based gross model.

Company of Heroes 2 shipped on Steam as Early Access on 2013-06-04 and lists a 1.0 date of 2013-06-25; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for Company of Heroes 2 on this localized page?
Our snapshot on 2026-06-17 shows about $19.99 for the storefront tier paired with this language view, alongside a USD tier of $19.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Company of Heroes 2?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Company of Heroes 2 ever Early Access on Steam?
Yes. Early Access began on 2013-06-04 and the public 1.0 window is 2013-06-25; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for Company of Heroes 2?
Between 2013-06-04 and the latest snapshot we store, the USD tier moved roughly -50%.

Information


Company of Heroes 2 was released on Steam on June 4, 2013 and has been available for 13 years.

According to GameSensor analytics, in May 2026, the game sold 7K copies, generating a total Steam revenue of $80K. These numbers reflect strong interest from players and steady commercial performance.

This is the 15th title released by Relic Entertainment, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Company of Heroes 2 is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Traditional Chinese
• Russian.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Company of Heroes 2 is fairly positive.

Compared to the studio’s previous release - Warhammer 40,000: Space Marine - Anniversary Edition - the game currently holds a lower rating. Its sales performance is 219% higher relative to Warhammer 40,000: Space Marine - Anniversary Edition over the same number of days after release.

Overall, sales are 1985% higher compared to the average performance of the last 4 paid titles released by Relic Entertainment. This comparison helps position Company of Heroes 2 within the studio’s broader commercial history.

Within the full catalog of the publisher Relic Entertainment, Company of Heroes 2 currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.