Divinity: Original Sin (Classic) - Steam Copies Sold & Revenue Statistics
Game information
Game information
Category Ranking History -
Steam Copies Sold & Revenue by Player Language
Game context & FAQ
Steam list price (this language tier)
Quick answers
- How are Steam copies sold and gross revenue computed?
- They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
- Where do I find language mix data for Divinity: Original Sin (Classic)?
- Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
- Was Divinity: Original Sin (Classic) ever Early Access on Steam?
- Yes. Early Access began on 2014-01-17 and the public 1.0 window is 2014-06-30; compare marketing beats before and after each milestone.
Information
Divinity: Original Sin (Classic) was released on Steam on January 17, 2014 and has been available for 5 months.
According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.
This is the 5th title released by Larian Studios, demonstrating consistent production output and a stable release cycle.
A key factor driving the performance of Divinity: Original Sin (Classic) is its international audience. The Steam player-language distribution shows that users primarily play the game in:
• Russian
• English
• Turkish.
Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.
The current Steam user rating for Divinity: Original Sin (Classic) is positively.
Compared to the studio’s previous release - Divinity: Dragon Commander - the game currently holds a higher rating. Its sales performance is 10476% lower relative to Divinity: Dragon Commander over the same number of days after release.
Overall, sales are 784259% lower compared to the average performance of the last 4 paid titles released by Larian Studios. This comparison helps position Divinity: Original Sin (Classic) within the studio’s broader commercial history.
Within the full catalog of the publisher Larian Studios, Divinity: Original Sin (Classic) currently ranks 8 among the most financially successful projects

Divinity: Original Sin (Classic) shipped on Steam as Early Access on 2014-01-17 and lists a 1.0 date of 2014-06-30; benchmarking should split those windows.
Developer/publisher countries stored for this title include Belgium, which tends to correlate with bursts of reviews and wishlists from nearby languages.