Paid Belgium

Divinity: Original Sin (Classic) - Steam Copies Sold & Revenue Statistics

Divinity: Original Sin (Classic)

Game information

$0

17 Jan 2014 EARLY ACCESS
30 Jun 2014 FULL RELEASE

Larian Studios

Larian Studios

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(11881)

Links

Game information

$0

Larian Studios

Larian Studios

17 Jan 2014 EARLY ACCESS
30 Jun 2014 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(11881)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$40K$20K
Copies Sold
700K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

Tracked in GameSensor as of 2026-06-28. List tiers exclude tax; Steam checkout totals can differ.

Divinity: Original Sin (Classic) shipped on Steam as Early Access on 2014-01-17 and lists a 1.0 date of 2014-06-30; benchmarking should split those windows.

Developer/publisher countries stored for this title include Belgium, which tends to correlate with bursts of reviews and wishlists from nearby languages.

Quick answers

How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Divinity: Original Sin (Classic)?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Divinity: Original Sin (Classic) ever Early Access on Steam?
Yes. Early Access began on 2014-01-17 and the public 1.0 window is 2014-06-30; compare marketing beats before and after each milestone.

Information


Divinity: Original Sin (Classic) was released on Steam on January 17, 2014 and has been available for 5 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 5th title released by Larian Studios, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Divinity: Original Sin (Classic) is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• Russian
• English
• Turkish.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Divinity: Original Sin (Classic) is positively.

Compared to the studio’s previous release - Divinity: Dragon Commander - the game currently holds a higher rating. Its sales performance is 10476% lower relative to Divinity: Dragon Commander over the same number of days after release.

Overall, sales are 784259% lower compared to the average performance of the last 4 paid titles released by Larian Studios. This comparison helps position Divinity: Original Sin (Classic) within the studio’s broader commercial history.

Within the full catalog of the publisher Larian Studios, Divinity: Original Sin (Classic) currently ranks 8 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.