Free to play

Vivat Sloboda (2019) - Steam Copies Sold & Revenue Statistics

Vivat Sloboda (2019)

Game information

$0 before 2025-12-25
Free to play from 2025-12-26

9 Feb 2023

Team Vivat

Team Vivat

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(24)

Links

Game information

$0 before 2025-12-25
Free to play from 2025-12-26

Team Vivat

Team Vivat

9 Feb 2023

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(24)

Links

Store
Hub
SteamDB
Total GrossTotal Net
>$5K>$5K
Copies Sold
>1K
New owners May 2026
Wishlist on release date 2023-02-09
0.1K
Conversion of the Wishlist30 days after release
193%
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Daily Wishlist

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Game context & FAQ

Vivat Sloboda (2019) is tagged as Free to Play on Steam, so the headline paid-unit charts emphasize optional DLC or past paid eras when they existed.

Quick answers

Vivat Sloboda (2019) is free-what should I read on this page?
Focus on language share, wishlists, and review velocity. Paid gross bands target premium titles, but the context blocks here still anchor organic demand for Vivat Sloboda (2019).
Where do I find language mix data for Vivat Sloboda (2019)?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


Vivat Sloboda (2019) was released on Steam on February 9, 2023 and belongs to the group of popular free-to-play titles on the platform.

In May 2026, the game reached >1K installations, reflecting strong organic user acquisition.

This is the 1th game released by Team Vivat, highlighting the developer’s active release schedule.

The player base is multilingual and distributed across several Steam interface languages, including:

• Czech
• English
• Russian.

For free-to-play games, language diversity plays a substantial role in retention, user engagement and long-term audience growth.

The current Steam rating is fairly positive.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.