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Serious Sam Classics: Revolution - Steam Copies Sold & Revenue Statistics

Serious Sam Classics: Revolution

Game information

$9.99

30 Apr 2014 EARLY ACCESS
30 Aug 2019 FULL RELEASE

Devolver Digital

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(3780)

Links

Game information

$9.99

Devolver Digital

30 Apr 2014 EARLY ACCESS
30 Aug 2019 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(3780)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$1M$600K
Gross June 2026 Net June 2026
Copies Sold
100K
New owners June 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $0.99. USD reference tier: $0.99.

Tracked in GameSensor as of 2026-07-09. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2014-04-30, the Steam USD tier moved about -90%.

Serious Sam Classics: Revolution: the storefront tied to USD storefront tier (default international) shows $0.99 as of 2026-07-09, with USD reference $0.99. We plug these tracked tiers into the review-based gross model.

Serious Sam Classics: Revolution shipped on Steam as Early Access on 2014-04-30 and lists a 1.0 date of 2019-08-30; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for Serious Sam Classics: Revolution on this localized page?
Our snapshot on 2026-07-09 shows about $0.99 for the storefront tier paired with this language view, alongside a USD tier of $0.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Serious Sam Classics: Revolution?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Serious Sam Classics: Revolution ever Early Access on Steam?
Yes. Early Access began on 2014-04-30 and the public 1.0 window is 2019-08-30; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for Serious Sam Classics: Revolution?
Between 2014-04-30 and the latest snapshot we store, the USD tier moved roughly -90%.

Information


Serious Sam Classics: Revolution was released on Steam on April 30, 2014 and has been available for 3 months.

According to GameSensor analytics, in June 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 13th title released by Croteam, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Serious Sam Classics: Revolution is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Russian
• Polish.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Serious Sam Classics: Revolution is positively.

Compared to the studio’s previous release - Battle Bolts - the game currently holds a higher rating. Its sales performance is 23029% higher relative to Battle Bolts over the same number of days after release.

Overall, sales are 234% lower compared to the average performance of the last 4 paid titles released by Croteam. This comparison helps position Serious Sam Classics: Revolution within the studio’s broader commercial history.

Within the full catalog of the publisher Devolver Digital, Serious Sam Classics: Revolution currently ranks 0 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.