Paid

Grip on Reality - Steam Copies Sold & Revenue Statistics

Grip on Reality

Game information

$2.49

21 Jan 2023 EARLY ACCESS
19 Feb 2023 FULL RELEASE

Sean Marty

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(2)

Links

Game information

$2.49

Sean Marty

21 Jan 2023 EARLY ACCESS
19 Feb 2023 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(2)

Links

Store
Hub
SteamDB
Total GrossTotal Net
>$5K>$5K
Copies Sold
>1K
New owners June 2026
Wishlist on early access release date2023-01-21
0.1K
Conversion of the Wishlist30 days after early access
180%
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Daily Wishlist

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $2.49. USD reference tier: $2.49.

Tracked in GameSensor as of 2026-07-05. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2023-01-21, the Steam USD tier moved about -68%.

Grip on Reality: the storefront tied to USD storefront tier (default international) shows $2.49 as of 2026-07-05, with USD reference $2.49. We plug these tracked tiers into the review-based gross model.

Grip on Reality shipped on Steam as Early Access on 2023-01-21 and lists a 1.0 date of 2023-02-19; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for Grip on Reality on this localized page?
Our snapshot on 2026-07-05 shows about $2.49 for the storefront tier paired with this language view, alongside a USD tier of $2.49. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Grip on Reality?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Grip on Reality ever Early Access on Steam?
Yes. Early Access began on 2023-01-21 and the public 1.0 window is 2023-02-19; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for Grip on Reality?
Between 2023-01-21 and the latest snapshot we store, the USD tier moved roughly -68%.

Information


Grip on Reality was released on Steam on January 21, 2023 and has been available for 6 months.

According to GameSensor analytics, in June 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 4th title released by Sean Marty, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Grip on Reality is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Brazilian Portuguese
• Bulgarian.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Grip on Reality is very positively.

Compared to the studio’s previous release - Thearchy - the game currently holds a higher rating. Its sales performance is 332% lower relative to The Scam over the same number of days after release.

Overall, sales are 203% lower compared to the average performance of the last 4 paid titles released by Sean Marty. This comparison helps position Grip on Reality within the studio’s broader commercial history.

Within the full catalog of the publisher Sean Marty, Grip on Reality currently ranks 3 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.