Free to play

HOW WE KNOW WE'RE ALIVE - Steam Copies Sold & Revenue Statistics

HOW WE KNOW WE'RE ALIVE

Game information

Free to play

5 May 2023

Motvind Studios

Motvind Studios

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(382)

Links

Game information

Free to play

Motvind Studios

Motvind Studios

5 May 2023

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(382)

Links

Store
Hub
SteamDB
Copies Sold
10K
New owners May 2026
Wishlist on release date 2023-05-05
0.2K
Conversion of the Wishlist30 days after release
1645%
Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

HOW WE KNOW WE'RE ALIVE is tagged as Free to Play on Steam, so the headline paid-unit charts emphasize optional DLC or past paid eras when they existed.

Quick answers

HOW WE KNOW WE'RE ALIVE is free-what should I read on this page?
Focus on language share, wishlists, and review velocity. Paid gross bands target premium titles, but the context blocks here still anchor organic demand for HOW WE KNOW WE'RE ALIVE.
Where do I find language mix data for HOW WE KNOW WE'RE ALIVE?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


HOW WE KNOW WE'RE ALIVE was released on Steam on May 5, 2023 and belongs to the group of popular free-to-play titles on the platform.

In May 2026, the game reached >1K installations, reflecting strong organic user acquisition.

This is the 1th game released by Motvind Studios, highlighting the developer’s active release schedule.

The player base is multilingual and distributed across several Steam interface languages, including:

• English
• Brazilian Portuguese
• Spanish.

For free-to-play games, language diversity plays a substantial role in retention, user engagement and long-term audience growth.

The current Steam rating is very positively.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.