Paid

Beat Back VR - Steam Copies Sold & Revenue Statistics

Beat Back VR

Game information

$14.99

16 Dec 2022

GNICT

GNICT

(0)

Links

Game information

$14.99

GNICT

GNICT

16 Dec 2022

(0)

Links

Store
Hub
SteamDB
Copies Sold
>1K
New owners May 2026
Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $14.99. USD reference tier: $14.99.

Tracked in GameSensor as of 2026-06-05. List tiers exclude tax; Steam checkout totals can differ.

Beat Back VR: the storefront tied to USD storefront tier (default international) shows $14.99 as of 2026-06-05, with USD reference $14.99. We plug these tracked tiers into the review-based gross model.

Quick answers

What Steam list-price tier does GameSensor mirror for Beat Back VR on this localized page?
Our snapshot on 2026-06-05 shows about $14.99 for the storefront tier paired with this language view, alongside a USD tier of $14.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Beat Back VR?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


Beat Back VR was released on Steam on December 16, 2022 and has been available for 6 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 1th title released by GNICT, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Beat Back VR is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• Brazilian Portuguese
• Bulgarian
• English.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Beat Back VR is negatively.

Overall, sales are 0% lower compared to the average performance of the last 1 paid titles released by GNICT. This comparison helps position Beat Back VR within the studio’s broader commercial history.

Within the full catalog of the publisher GNICT, Beat Back VR currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.