Free to play

Dan's Odyssey - Steam Copies Sold & Revenue Statistics

Dan's Odyssey

Game information

$0 before 2024-12-06
Free to play from 2024-12-07

3 Nov 2022

Dan J Haynes

Dan J Haynes

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(7)

Links

Game information

$0 before 2024-12-06
Free to play from 2024-12-07

Dan J Haynes

Dan J Haynes

3 Nov 2022

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(7)

Links

Store
Hub
SteamDB
Total GrossTotal Net
>$5K>$5K
Copies Sold
>1K
New owners June 2026
Wishlist on release date 2022-11-03
0.1K
Conversion of the Wishlist30 days after release
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Daily Wishlist

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Game context & FAQ

Dan's Odyssey is tagged as Free to Play on Steam, so the headline paid-unit charts emphasize optional DLC or past paid eras when they existed.

Quick answers

Dan's Odyssey is free-what should I read on this page?
Focus on language share, wishlists, and review velocity. Paid gross bands target premium titles, but the context blocks here still anchor organic demand for Dan's Odyssey.
Where do I find language mix data for Dan's Odyssey?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


Dan's Odyssey was released on Steam on November 3, 2022 and belongs to the group of popular free-to-play titles on the platform.

In June 2026, the game reached >1K installations, reflecting strong organic user acquisition.

This is the 1th game released by Dan J Haynes, highlighting the developer’s active release schedule.

The player base is multilingual and distributed across several Steam interface languages, including:

• Russian
• English
• Traditional Chinese.

For free-to-play games, language diversity plays a substantial role in retention, user engagement and long-term audience growth.

The current Steam rating is positively.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.