Paid United States

Call of Duty®: Ghosts - Steam Copies Sold & Revenue Statistics

Call of Duty®: Ghosts

Game information

$59.99

4 Nov 2013 EARLY ACCESS
25 Mar 2014 FULL RELEASE

Infinity Ward

Activision

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(31881)

Links

Game information

$59.99

Infinity Ward

Activision

4 Nov 2013 EARLY ACCESS
25 Mar 2014 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(31881)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$83M$50M
Gross May 2026 Net May 2026
Copies Sold
1.4M
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $59.99. USD reference tier: $59.99.

Tracked in GameSensor as of 2026-06-25. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2013-11-04, the Steam USD tier moved about -8%.

Call of Duty®: Ghosts: the storefront tied to USD storefront tier (default international) shows $59.99 as of 2026-06-25, with USD reference $59.99. We plug these tracked tiers into the review-based gross model.

Call of Duty®: Ghosts shipped on Steam as Early Access on 2013-11-04 and lists a 1.0 date of 2014-03-25; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for Call of Duty®: Ghosts on this localized page?
Our snapshot on 2026-06-25 shows about $59.99 for the storefront tier paired with this language view, alongside a USD tier of $59.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Call of Duty®: Ghosts?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Call of Duty®: Ghosts ever Early Access on Steam?
Yes. Early Access began on 2013-11-04 and the public 1.0 window is 2014-03-25; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for Call of Duty®: Ghosts?
Between 2013-11-04 and the latest snapshot we store, the USD tier moved roughly -8%.

Information


Call of Duty®: Ghosts was released on Steam on November 4, 2013 and has been available for 7 months.

According to GameSensor analytics, in May 2026, the game sold 3K copies, generating a total Steam revenue of $90K. These numbers reflect strong interest from players and steady commercial performance.

This is the 9th title released by Infinity Ward, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Call of Duty®: Ghosts is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Russian
• German.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Call of Duty®: Ghosts is moderately.

Compared to the studio’s previous release - Call of Duty®: Ghosts - Digital Hardened Edition - the game currently holds a lower rating. Its sales performance is 58912% higher relative to Call of Duty®: Ghosts - Digital Hardened Edition over the same number of days after release.

Overall, sales are 378% higher compared to the average performance of the last 4 paid titles released by Infinity Ward. This comparison helps position Call of Duty®: Ghosts within the studio’s broader commercial history.

Within the full catalog of the publisher Activision, Call of Duty®: Ghosts currently ranks 4 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.