Paid

A game that saves the muscles caught in the ceiling of the gymnasium - Steam Copies Sold & Revenue Statistics

A game that saves the muscles caught in the ceiling of the gymnasium

Game information

$1.99

28 Jun 2022

くそいサイト

くそいサイト

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(138)

Links

Game information

$1.99

くそいサイト

くそいサイト

28 Jun 2022

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(138)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$10K>$5K
Gross May 2026 Net May 2026
Copies Sold
4K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $1.99. USD reference tier: $1.99.

Tracked in GameSensor as of 2026-06-05. List tiers exclude tax; Steam checkout totals can differ.

A game that saves the muscles caught in the ceiling of the gymnasium: the storefront tied to USD storefront tier (default international) shows $1.99 as of 2026-06-05, with USD reference $1.99. We plug these tracked tiers into the review-based gross model.

Quick answers

What Steam list-price tier does GameSensor mirror for A game that saves the muscles caught in the ceiling of the gymnasium on this localized page?
Our snapshot on 2026-06-05 shows about $1.99 for the storefront tier paired with this language view, alongside a USD tier of $1.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for A game that saves the muscles caught in the ceiling of the gymnasium?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


A game that saves the muscles caught in the ceiling of the gymnasium was released on Steam on June 28, 2022 and has been available for 4 years.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 2th title released by くそいサイト, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of A game that saves the muscles caught in the ceiling of the gymnasium is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• Japanese
• English
• Korean.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for A game that saves the muscles caught in the ceiling of the gymnasium is very positively.

Compared to the studio’s previous release - I’m going to die if I don’t eat sushi! - the game currently holds a lower rating. Its sales performance is 287% lower relative to I’m going to die if I don’t eat sushi! over the same number of days after release.

Overall, sales are 138% lower compared to the average performance of the last 4 paid titles released by くそいサイト. This comparison helps position A game that saves the muscles caught in the ceiling of the gymnasium within the studio’s broader commercial history.

Within the full catalog of the publisher くそいサイト, A game that saves the muscles caught in the ceiling of the gymnasium currently ranks 4 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.