Paid Canada United Kingdom United States

Escape the Backrooms - Steam Copies Sold & Revenue Statistics

Escape the Backrooms

Game information

$9.99

11 Aug 2022 EARLY ACCESS
23 Oct 2025 FULL RELEASE

Secret Mode

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(145964)

Links

Game information

$9.99

Secret Mode

11 Aug 2022 EARLY ACCESS
23 Oct 2025 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(145964)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$21M$13M
Gross May 2026 Net May 2026
Copies Sold
2.8M
New owners May 2026
Wishlist on early access release date2022-08-11
56K
Conversion of the Wishlist30 days after early access
141%
Sales
Loading

Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

Loading

Daily Wishlist

Support us on PATREON

Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $9.99. USD reference tier: $9.99.

Tracked in GameSensor as of 2026-06-17. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2022-08-11, the Steam USD tier moved about 11%.

Escape the Backrooms: the storefront tied to USD storefront tier (default international) shows $9.99 as of 2026-06-17, with USD reference $9.99. We plug these tracked tiers into the review-based gross model.

Escape the Backrooms shipped on Steam as Early Access on 2022-08-11 and lists a 1.0 date of 2025-10-23; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for Escape the Backrooms on this localized page?
Our snapshot on 2026-06-17 shows about $9.99 for the storefront tier paired with this language view, alongside a USD tier of $9.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Escape the Backrooms?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Escape the Backrooms ever Early Access on Steam?
Yes. Early Access began on 2022-08-11 and the public 1.0 window is 2025-10-23; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for Escape the Backrooms?
Between 2022-08-11 and the latest snapshot we store, the USD tier moved roughly 11%.

Information


Escape the Backrooms was released on Steam on August 11, 2022 and has been available for 10 months.

According to GameSensor analytics, in May 2026, the game sold 60K copies, generating a total Steam revenue of $400K. These numbers reflect strong interest from players and steady commercial performance.

This is the 1th title released by Fancy Games, and their 1th launch within the past 12 months, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Escape the Backrooms is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Traditional Chinese
• Turkish.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Escape the Backrooms is positively.

Overall, sales are 100% lower compared to the average performance of the last 1 paid titles released by Fancy Games. This comparison helps position Escape the Backrooms within the studio’s broader commercial history.

Within the full catalog of the publisher Secret Mode, Escape the Backrooms currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.