Free to play

Hot Work VR Training - Steam Copies Sold & Revenue Statistics

Hot Work VR Training

Game information

$0 before 2023-01-16
Free to play from 2023-01-17

17 Mar 2022

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(8)

Links

Game information

$0 before 2023-01-16
Free to play from 2023-01-17

17 Mar 2022

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(8)

Links

Store
Hub
SteamDB
Copies Sold
>1K
New owners May 2026
Wishlist on release date 2022-03-17
0.1K
Conversion of the Wishlist30 days after release
Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Hot Work VR Training is tagged as Free to Play on Steam, so the headline paid-unit charts emphasize optional DLC or past paid eras when they existed.

Quick answers

Hot Work VR Training is free-what should I read on this page?
Focus on language share, wishlists, and review velocity. Paid gross bands target premium titles, but the context blocks here still anchor organic demand for Hot Work VR Training.
Where do I find language mix data for Hot Work VR Training?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


Hot Work VR Training was released on Steam on March 17, 2022 and belongs to the group of popular free-to-play titles on the platform.

In May 2026, the game reached >1K installations, reflecting strong organic user acquisition.

This is the 2th game released by GVR Training Computer Software, highlighting the developer’s active release schedule.

The player base is multilingual and distributed across several Steam interface languages, including:

• English
• Russian
• Korean.

For free-to-play games, language diversity plays a substantial role in retention, user engagement and long-term audience growth.

The current Steam rating is very positively.

Compared to the previous project Confined Space Entry VR Training, the game now holds a higher user score.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.