Free to play

Escape the Dead - Steam Copies Sold & Revenue Statistics

Escape the Dead

Game information

$0 before 2026-04-27
Free to play from 2026-04-28

6 Feb 2024 EARLY ACCESS

StateofMind

StateofMind

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(2)

Links

Game information

$0 before 2026-04-27
Free to play from 2026-04-28

StateofMind

StateofMind

6 Feb 2024 EARLY ACCESS

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(2)

Links

Store
Hub
SteamDB
Total GrossTotal Net
>$5K>$5K
Copies Sold
>1K
New owners May 2026
Sales
Loading

Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

Loading

Daily Wishlist

Support us on PATREON

Game context & FAQ

Escape the Dead is tagged as Free to Play on Steam, so the headline paid-unit charts emphasize optional DLC or past paid eras when they existed.

Quick answers

Escape the Dead is free-what should I read on this page?
Focus on language share, wishlists, and review velocity. Paid gross bands target premium titles, but the context blocks here still anchor organic demand for Escape the Dead.
Where do I find language mix data for Escape the Dead?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


Escape the Dead was released on Steam on December 30, 2022 and belongs to the group of popular free-to-play titles on the platform.

In May 2026, the game reached >1K installations, reflecting strong organic user acquisition.

This is the 1th game released by StateofMind, highlighting the developer’s active release schedule.

The player base is multilingual and distributed across several Steam interface languages, including:

• English
• Traditional Chinese
• Brazilian Portuguese.

For free-to-play games, language diversity plays a substantial role in retention, user engagement and long-term audience growth.

The current Steam rating is negatively.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.