Fly to love - Steam Copies Sold & Revenue Statistics
Category Ranking History -
Steam Copies Sold & Revenue by Player Language
Daily Wishlist
Game context & FAQ
Steam list price (this language tier)
Quick answers
- How are Steam copies sold and gross revenue computed?
- They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
- Where do I find language mix data for Fly to love?
- Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Information
Fly to love was released on Steam on December 22, 2021 and has been available for 6 months.
According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.
This is the 1th title released by FL Games, demonstrating consistent production output and a stable release cycle.
A key factor driving the performance of Fly to love is its international audience. The Steam player-language distribution shows that users primarily play the game in:
• English
• Traditional Chinese
• Japanese.
Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.
The current Steam user rating for Fly to love is negatively.
Overall, sales are 100% lower compared to the average performance of the last 1 paid titles released by FL Games. This comparison helps position Fly to love within the studio’s broader commercial history.
Within the full catalog of the publisher FL Games, Fly to love currently ranks 1 among the most financially successful projects on Steam.
