Paid Japan

VOIDCRISIS - Steam Copies Sold & Revenue Statistics

VOIDCRISIS

Game information

$5.99

4 Aug 2022 EARLY ACCESS
26 Oct 2022 FULL RELEASE

HEXADRIVE Inc.

HEXADRIVE Inc.

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(141)

Links

Game information

$5.99

HEXADRIVE Inc.

HEXADRIVE Inc.

4 Aug 2022 EARLY ACCESS
26 Oct 2022 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(141)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$70K$40K
Copies Sold
4K
New owners May 2026
Wishlist on early access release date2022-08-04
8.1K
Conversion of the Wishlist30 days after early access
36%
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Daily Wishlist

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $5.99. USD reference tier: $5.99.

Tracked in GameSensor as of 2026-06-29. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2022-08-04, the Steam USD tier moved about -76%.

VOIDCRISIS: the storefront tied to USD storefront tier (default international) shows $5.99 as of 2026-06-29, with USD reference $5.99. We plug these tracked tiers into the review-based gross model.

VOIDCRISIS shipped on Steam as Early Access on 2022-08-04 and lists a 1.0 date of 2022-10-26; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for VOIDCRISIS on this localized page?
Our snapshot on 2026-06-29 shows about $5.99 for the storefront tier paired with this language view, alongside a USD tier of $5.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for VOIDCRISIS?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was VOIDCRISIS ever Early Access on Steam?
Yes. Early Access began on 2022-08-04 and the public 1.0 window is 2022-10-26; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for VOIDCRISIS?
Between 2022-08-04 and the latest snapshot we store, the USD tier moved roughly -76%.

Information


VOIDCRISIS was released on Steam on August 4, 2022 and has been available for 10 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 2th title released by HEXADRIVE Inc., demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of VOIDCRISIS is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• Japanese
• English
• Traditional Chinese.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for VOIDCRISIS is negatively.

Compared to the studio’s previous release - MONKEY KING: HERO IS BACK - the game currently holds a higher rating. Its sales performance is 679% lower relative to MONKEY KING: HERO IS BACK over the same number of days after release.

Overall, sales are 1486% lower compared to the average performance of the last 4 paid titles released by HEXADRIVE Inc.. This comparison helps position VOIDCRISIS within the studio’s broader commercial history.

Within the full catalog of the publisher HEXADRIVE Inc., VOIDCRISIS currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.