Free to play United States

To Carry a Sword - Steam Copies Sold & Revenue Statistics

To Carry a Sword

Game information

$0 before 2024-05-11
Free to play from 2024-05-12

14 Feb 2022

We Three Nouns

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(26)

Links

Game information

$0 before 2024-05-11
Free to play from 2024-05-12

We Three Nouns

14 Feb 2022

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(26)

Links

Store
Hub
SteamDB
Total GrossTotal Net
>$5K>$5K
Copies Sold
>1K
New owners May 2026
Wishlist on release date 2022-02-14
0.1K
Conversion of the Wishlist30 days after release
250%
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Daily Wishlist

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Game context & FAQ

To Carry a Sword is tagged as Free to Play on Steam, so the headline paid-unit charts emphasize optional DLC or past paid eras when they existed.

Quick answers

To Carry a Sword is free-what should I read on this page?
Focus on language share, wishlists, and review velocity. Paid gross bands target premium titles, but the context blocks here still anchor organic demand for To Carry a Sword.
Where do I find language mix data for To Carry a Sword?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


To Carry a Sword was released on Steam on February 14, 2022 and belongs to the group of popular free-to-play titles on the platform.

In May 2026, the game reached >1K installations, reflecting strong organic user acquisition.

This is the 1th game released by We Three Nouns, highlighting the developer’s active release schedule.

The player base is multilingual and distributed across several Steam interface languages, including:

• English
• Russian
• Turkish.

For free-to-play games, language diversity plays a substantial role in retention, user engagement and long-term audience growth.

The current Steam rating is positively.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.