Paid

Cosmic Cube - Steam Copies Sold & Revenue Statistics

Cosmic Cube

Game information

$1.99

30 Sep 2021 EARLY ACCESS
17 Oct 2021 FULL RELEASE

Arigatonasu GHS Game

Inverse Game

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(89)

Links

Game information

$1.99

Arigatonasu GHS Game

Inverse Game

30 Sep 2021 EARLY ACCESS
17 Oct 2021 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(89)

Links

Store
Hub
SteamDB
Total GrossTotal Net
>$5K>$5K
Copies Sold
2K
New owners May 2026
Wishlist on early access release date2021-09-30
0.4K
Conversion of the Wishlist30 days after early access
220%
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Daily Wishlist

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Game context & FAQ

Steam list price (this language tier)

Tracked in GameSensor as of 2026-07-01. List tiers exclude tax; Steam checkout totals can differ.

Cosmic Cube shipped on Steam as Early Access on 2021-09-30 and lists a 1.0 date of 2021-10-17; benchmarking should split those windows.

Quick answers

How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Cosmic Cube?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Cosmic Cube ever Early Access on Steam?
Yes. Early Access began on 2021-09-30 and the public 1.0 window is 2021-10-17; compare marketing beats before and after each milestone.

Information


Cosmic Cube was released on Steam on September 30, 2021 and has been available for 9 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 1th title released by Arigatonasu, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Cosmic Cube is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• Traditional Chinese
• English
• Japanese.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Cosmic Cube is negatively.

Overall, sales are 100% lower compared to the average performance of the last 1 paid titles released by Arigatonasu. This comparison helps position Cosmic Cube within the studio’s broader commercial history.

Within the full catalog of the publisher Inverse Game, Cosmic Cube currently ranks 4 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.