Paid

Rectitude - Steam Copies Sold & Revenue Statistics

Rectitude

Game information

$9.99

28 Sep 2021

Sean Robbins

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(2)

Links

Game information

$9.99

Sean Robbins

28 Sep 2021

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(2)

Links

Store
Hub
SteamDB
Total GrossTotal Net
>$5K>$5K
Copies Sold
>1K
New owners May 2026
Wishlist on release date 2021-09-28
0.1K
Conversion of the Wishlist30 days after release
450%
Sales
Loading

Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

Loading

Daily Wishlist

Support us on PATREON

Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $9.99. USD reference tier: $9.99.

Tracked in GameSensor as of 2026-06-28. List tiers exclude tax; Steam checkout totals can differ.

Rectitude: the storefront tied to USD storefront tier (default international) shows $9.99 as of 2026-06-28, with USD reference $9.99. We plug these tracked tiers into the review-based gross model.

Quick answers

What Steam list-price tier does GameSensor mirror for Rectitude on this localized page?
Our snapshot on 2026-06-28 shows about $9.99 for the storefront tier paired with this language view, alongside a USD tier of $9.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Rectitude?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


Rectitude was released on Steam on September 28, 2021 and has been available for 9 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 2th title released by Sean Robbins, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Rectitude is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Brazilian Portuguese
• Bulgarian.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Rectitude is very positively.

Compared to the studio’s previous release - Proven: A Math RPG - the game currently holds a higher rating. Its sales performance is 145% lower relative to Proven: A Math RPG over the same number of days after release.

Overall, sales are 122% lower compared to the average performance of the last 2 paid titles released by Sean Robbins. This comparison helps position Rectitude within the studio’s broader commercial history.

Within the full catalog of the publisher SB Media Productions LLC, Rectitude currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.