Paid Germany

Catch Me! - Steam Copies Sold & Revenue Statistics

Catch Me!

Game information

$0.99

28 Jul 2022 EARLY ACCESS
24 Jan 2023 FULL RELEASE

ByteRockers' Games

ByteRockers' Games

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(45)

Links

Game information

$0.99

ByteRockers' Games

ByteRockers' Games

28 Jul 2022 EARLY ACCESS
24 Jan 2023 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(45)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$20K$10K
Copies Sold
2K
New owners May 2026
Wishlist on early access release date2022-07-28
0.3K
Conversion of the Wishlist30 days after early access
349%
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Daily Wishlist

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $0.99. USD reference tier: $0.99.

Tracked in GameSensor as of 2026-06-28. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2022-07-28, the Steam USD tier moved about -83%.

Catch Me!: the storefront tied to USD storefront tier (default international) shows $0.99 as of 2026-06-28, with USD reference $0.99. We plug these tracked tiers into the review-based gross model.

Catch Me! shipped on Steam as Early Access on 2022-07-28 and lists a 1.0 date of 2023-01-24; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for Catch Me! on this localized page?
Our snapshot on 2026-06-28 shows about $0.99 for the storefront tier paired with this language view, alongside a USD tier of $0.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Catch Me!?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Catch Me! ever Early Access on Steam?
Yes. Early Access began on 2022-07-28 and the public 1.0 window is 2023-01-24; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for Catch Me!?
Between 2022-07-28 and the latest snapshot we store, the USD tier moved roughly -83%.

Information


Catch Me! was released on Steam on July 28, 2022 and has been available for 11 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 5th title released by ByteRockers' Games, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Catch Me! is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• German
• English
• Turkish.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Catch Me! is very positively.

Compared to the studio’s previous release - Gelly Break Deluxe - the game currently holds a higher rating. Its sales performance is 113% lower relative to Gelly Break Deluxe over the same number of days after release.

Overall, sales are 280% lower compared to the average performance of the last 4 paid titles released by ByteRockers' Games. This comparison helps position Catch Me! within the studio’s broader commercial history.

Within the full catalog of the publisher ByteRockers' Games, Catch Me! currently ranks 7 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.