Paid

Bubble Breaking - Steam Copies Sold & Revenue Statistics

Bubble Breaking

Game information

$0.99

9 Sep 2021

GJ Arts

GJ Arts

(0)

Links

Game information

$0.99

GJ Arts

GJ Arts

9 Sep 2021

(0)

Links

Store
Hub
SteamDB
Total GrossTotal Net
>$5K>$5K
Copies Sold
>1K
New owners June 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $0.99. USD reference tier: $0.99.

Tracked in GameSensor as of 2026-07-02. List tiers exclude tax; Steam checkout totals can differ.

Bubble Breaking: the storefront tied to USD storefront tier (default international) shows $0.99 as of 2026-07-02, with USD reference $0.99. We plug these tracked tiers into the review-based gross model.

Quick answers

What Steam list-price tier does GameSensor mirror for Bubble Breaking on this localized page?
Our snapshot on 2026-07-02 shows about $0.99 for the storefront tier paired with this language view, alongside a USD tier of $0.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Bubble Breaking?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


Bubble Breaking was released on Steam on September 9, 2021 and has been available for 10 months.

According to GameSensor analytics, in June 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 3th title released by GJ Arts, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Bubble Breaking is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Brazilian Portuguese
• Bulgarian.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Bubble Breaking is negatively.

Compared to the studio’s previous release - Walking into Walls - the game currently holds a lower rating. Its sales performance is 180% lower relative to Walking into Walls over the same number of days after release.

Overall, sales are 103% higher compared to the average performance of the last 4 paid titles released by GJ Arts. This comparison helps position Bubble Breaking within the studio’s broader commercial history.

Within the full catalog of the publisher GJ Arts, Bubble Breaking currently ranks 3 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.