Paid

👑 Idle Calibur 👑(选王之剑) - Steam Copies Sold & Revenue Statistics

👑 Idle Calibur 👑(选王之剑)

Game information

$2.39

17 Aug 2021 EARLY ACCESS
14 Jan 2022 FULL RELEASE

绝汪

绝汪 Mecrew Games

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(1313)

Links

Game information

$2.39

绝汪

绝汪 Mecrew Games

17 Aug 2021 EARLY ACCESS
14 Jan 2022 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(1313)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$200K$100K
Gross May 2026 Net May 2026
Copies Sold
40K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $2.39. USD reference tier: $2.39.

Tracked in GameSensor as of 2026-07-01. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2021-08-17, the Steam USD tier moved about -70%.

👑 Idle Calibur 👑(选王之剑): the storefront tied to USD storefront tier (default international) shows $2.39 as of 2026-07-01, with USD reference $2.39. We plug these tracked tiers into the review-based gross model.

👑 Idle Calibur 👑(选王之剑) shipped on Steam as Early Access on 2021-08-17 and lists a 1.0 date of 2022-01-14; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for 👑 Idle Calibur 👑(选王之剑) on this localized page?
Our snapshot on 2026-07-01 shows about $2.39 for the storefront tier paired with this language view, alongside a USD tier of $2.39. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for 👑 Idle Calibur 👑(选王之剑)?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was 👑 Idle Calibur 👑(选王之剑) ever Early Access on Steam?
Yes. Early Access began on 2021-08-17 and the public 1.0 window is 2022-01-14; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for 👑 Idle Calibur 👑(选王之剑)?
Between 2021-08-17 and the latest snapshot we store, the USD tier moved roughly -70%.

Information


👑 Idle Calibur 👑(选王之剑) was released on Steam on August 17, 2021 and has been available for 10 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 3th title released by 绝汪, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of 👑 Idle Calibur 👑(选王之剑) is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• Traditional Chinese
• English
• Korean.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for 👑 Idle Calibur 👑(选王之剑) is positively.

Compared to the studio’s previous release - 奇幻与砍杀2 Fantasy & Blade Ⅱ - the game currently holds a higher rating. Its sales performance is 580% higher relative to 奇幻与砍杀2 Fantasy & Blade Ⅱ over the same number of days after release.

Overall, sales are 188% higher compared to the average performance of the last 4 paid titles released by 绝汪. This comparison helps position 👑 Idle Calibur 👑(选王之剑) within the studio’s broader commercial history.

Within the full catalog of the publisher 绝汪, 👑 Idle Calibur 👑(选王之剑) currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.