Paid

Sea Brawl Autobattler - Steam Copies Sold & Revenue Statistics

Sea Brawl Autobattler

Game information

Free to play from 2021-07-09
$0 before 2026-07-06

28 Jul 2021 EARLY ACCESS
1 Nov 2021 FULL RELEASE

Freakinware Games

Freakinware Games

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(841)

Links

Game information

Free to play from 2021-07-09
$0 before 2026-07-06

Freakinware Games

Freakinware Games

28 Jul 2021 EARLY ACCESS
1 Nov 2021 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(841)

Links

Store
Hub
SteamDB
Copies Sold
30K
New owners June 2026
Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

Tracked in GameSensor as of 2026-07-07. List tiers exclude tax; Steam checkout totals can differ.

Sea Brawl Autobattler shipped on Steam as Early Access on 2021-07-28 and lists a 1.0 date of 2021-11-01; benchmarking should split those windows.

Quick answers

How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Sea Brawl Autobattler?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Sea Brawl Autobattler ever Early Access on Steam?
Yes. Early Access began on 2021-07-28 and the public 1.0 window is 2021-11-01; compare marketing beats before and after each milestone.

Information


Sea Brawl Autobattler was released on Steam on July 28, 2021 and has been available for 5 years.

According to GameSensor analytics, in June 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 2th title released by Freakinware Games, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Sea Brawl Autobattler is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• Brazilian Portuguese
• Bulgarian
• Czech.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Sea Brawl Autobattler is fairly positive.

Compared to the studio’s previous release - Runeverse: The Card Game - the game currently holds a lower rating. Its sales performance is 0% lower relative to Runeverse: The Card Game over the same number of days after release.

Overall, sales are 0% lower compared to the average performance of the last 2 paid titles released by Freakinware Games. This comparison helps position Sea Brawl Autobattler within the studio’s broader commercial history.

Within the full catalog of the publisher Freakinware Games, Sea Brawl Autobattler currently ranks 2 among the most financially successful projects Runeverse: The Card Game on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.