Paid Germany

INREAL - Steam Copies Sold & Revenue Statistics

INREAL

Game information

Free to play from 2021-07-09
$1.99 before 2026-06-28

2 May 2022 EARLY ACCESS

triple A code GmbH

triple A code GmbH

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(61)

Links

Game information

Free to play from 2021-07-09
$1.99 before 2026-06-28

triple A code GmbH

triple A code GmbH

2 May 2022 EARLY ACCESS

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(61)

Links

Store
Hub
SteamDB
Total GrossTotal Net
>$5K>$5K
Copies Sold
2K
New owners May 2026
Wishlist on early access release date2022-05-02
0.3K
Conversion of the Wishlist30 days after early access
372%
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Daily Wishlist

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $1.99. USD reference tier: $1.99.

Tracked in GameSensor as of 2026-06-29. List tiers exclude tax; Steam checkout totals can differ.

INREAL: the storefront tied to USD storefront tier (default international) shows $1.99 as of 2026-06-29, with USD reference $1.99. We plug these tracked tiers into the review-based gross model.

Developer/publisher countries stored for this title include Germany, which tends to correlate with bursts of reviews and wishlists from nearby languages.

Quick answers

What Steam list-price tier does GameSensor mirror for INREAL on this localized page?
Our snapshot on 2026-06-29 shows about $1.99 for the storefront tier paired with this language view, alongside a USD tier of $1.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for INREAL?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


INREAL was released on Steam on May 2, 2022 and has been available for 1 month.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 2th title released by triple A code GmbH, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of INREAL is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• Traditional Chinese
• English
• German.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for INREAL is moderately.

Compared to the studio’s previous release - Holoswitch - the game currently holds a lower rating. Its sales performance is 21528% lower relative to Holoswitch over the same number of days after release.

Overall, sales are 10814% lower compared to the average performance of the last 2 paid titles released by triple A code GmbH. This comparison helps position INREAL within the studio’s broader commercial history.

Within the full catalog of the publisher triple A code GmbH, INREAL currently ranks 2 among the most financially successful projects Holoswitch on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.