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Anvil Saga - Steam Copies Sold & Revenue Statistics

Anvil Saga

Game information

$19.99

21 Jun 2022 EARLY ACCESS
16 Nov 2023 FULL RELEASE

Pirozhok Studio

HeroCraft PC

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(1805)

Links

Game information

$19.99

Pirozhok Studio

HeroCraft PC

21 Jun 2022 EARLY ACCESS
16 Nov 2023 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(1805)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$700K$400K
Gross May 2026 Net May 2026
Copies Sold
50K
New owners May 2026
Wishlist on early access release date2022-06-21
22K
Conversion of the Wishlist30 days after early access
72%
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Daily Wishlist

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $19.99. USD reference tier: $19.99.

Tracked in GameSensor as of 2026-06-17. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2022-06-21, the Steam USD tier moved about 29%.

Anvil Saga: the storefront tied to USD storefront tier (default international) shows $19.99 as of 2026-06-17, with USD reference $19.99. We plug these tracked tiers into the review-based gross model.

Anvil Saga shipped on Steam as Early Access on 2022-06-21 and lists a 1.0 date of 2023-11-16; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for Anvil Saga on this localized page?
Our snapshot on 2026-06-17 shows about $19.99 for the storefront tier paired with this language view, alongside a USD tier of $19.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Anvil Saga?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Anvil Saga ever Early Access on Steam?
Yes. Early Access began on 2022-06-21 and the public 1.0 window is 2023-11-16; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for Anvil Saga?
Between 2022-06-21 and the latest snapshot we store, the USD tier moved roughly 29%.

Information


Anvil Saga was released on Steam on June 21, 2022 and has been available for 4 years.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 2th title released by Pirozhok Studio, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Anvil Saga is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Russian
• Traditional Chinese.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Anvil Saga is moderately.

Compared to the studio’s previous release - Life is Hard - the game currently holds a higher rating. Its sales performance is 274% higher relative to Life is Hard over the same number of days after release.

Overall, sales are 147% higher compared to the average performance of the last 2 paid titles released by Pirozhok Studio. This comparison helps position Anvil Saga within the studio’s broader commercial history.

Within the full catalog of the publisher HeroCraft PC, Anvil Saga currently ranks 3 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.