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I Make Saints (Steam Edition) - Steam Copies Sold & Revenue Statistics

I Make Saints (Steam Edition)

Game information

$3.99

5 Apr 2021

Somewhat Software

Somewhat Software

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(44)

Links

Game information

$3.99

Somewhat Software

Somewhat Software

5 Apr 2021

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(44)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$10K>$5K
Copies Sold
2K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $3.99. USD reference tier: $3.99.

Tracked in GameSensor as of 2026-06-05. List tiers exclude tax; Steam checkout totals can differ.

I Make Saints (Steam Edition): the storefront tied to USD storefront tier (default international) shows $3.99 as of 2026-06-05, with USD reference $3.99. We plug these tracked tiers into the review-based gross model.

Quick answers

What Steam list-price tier does GameSensor mirror for I Make Saints (Steam Edition) on this localized page?
Our snapshot on 2026-06-05 shows about $3.99 for the storefront tier paired with this language view, alongside a USD tier of $3.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for I Make Saints (Steam Edition)?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


I Make Saints (Steam Edition) was released on Steam on April 5, 2021 and has been available for 2 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 1th title released by Somewhat Software, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of I Make Saints (Steam Edition) is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Traditional Chinese
• German.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for I Make Saints (Steam Edition) is positively.

Overall, sales are 159% higher compared to the average performance of the last 3 paid titles released by Somewhat Software. This comparison helps position I Make Saints (Steam Edition) within the studio’s broader commercial history.

Within the full catalog of the publisher Somewhat Software, I Make Saints (Steam Edition) currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.