Paid

TravelRacer - Steam Copies Sold & Revenue Statistics

TravelRacer

Game information

$0.99

16 Apr 2021 EARLY ACCESS
18 Feb 2022 FULL RELEASE

ChangeMe

ChangeMe

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(10)

Links

Game information

$0.99

ChangeMe

ChangeMe

16 Apr 2021 EARLY ACCESS
18 Feb 2022 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(10)

Links

Store
Hub
SteamDB
Total GrossTotal Net
>$5K>$5K
Copies Sold
>1K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

Tracked in GameSensor as of 2026-06-25. List tiers exclude tax; Steam checkout totals can differ.

TravelRacer shipped on Steam as Early Access on 2021-04-16 and lists a 1.0 date of 2022-02-18; benchmarking should split those windows.

Quick answers

How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for TravelRacer?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was TravelRacer ever Early Access on Steam?
Yes. Early Access began on 2021-04-16 and the public 1.0 window is 2022-02-18; compare marketing beats before and after each milestone.

Information


TravelRacer was released on Steam on April 16, 2021 and has been available for 2 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 8th title released by ChangeMe, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of TravelRacer is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Russian
• Traditional Chinese.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for TravelRacer is fairly positive.

Compared to the studio’s previous release - Traffic City - the game currently holds a higher rating. Its sales performance is 292% higher relative to MiniRacer over the same number of days after release.

Overall, sales are 222% higher compared to the average performance of the last 4 paid titles released by ChangeMe. This comparison helps position TravelRacer within the studio’s broader commercial history.

Within the full catalog of the publisher ChangeMe, TravelRacer currently ranks 2 among the most financially successful projects Long Road on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.