Paid Japan

Project MIKHAIL: A Muv-Luv War Story - Steam Copies Sold & Revenue Statistics

Project MIKHAIL: A Muv-Luv War Story

Game information

$19.99

2 Nov 2021 EARLY ACCESS
26 Apr 2024 FULL RELEASE

aNCHOR Inc.

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(735)

Links

Game information

$19.99

aNCHOR Inc.

2 Nov 2021 EARLY ACCESS
26 Apr 2024 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(735)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$300K$200K
Gross May 2026 Net May 2026
Copies Sold
20K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $19.99. USD reference tier: $19.99.

Tracked in GameSensor as of 2026-06-24. List tiers exclude tax; Steam checkout totals can differ.

Project MIKHAIL: A Muv-Luv War Story: the storefront tied to USD storefront tier (default international) shows $19.99 as of 2026-06-24, with USD reference $19.99. We plug these tracked tiers into the review-based gross model.

Project MIKHAIL: A Muv-Luv War Story shipped on Steam as Early Access on 2021-11-02 and lists a 1.0 date of 2024-04-26; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for Project MIKHAIL: A Muv-Luv War Story on this localized page?
Our snapshot on 2026-06-24 shows about $19.99 for the storefront tier paired with this language view, alongside a USD tier of $19.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Project MIKHAIL: A Muv-Luv War Story?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Project MIKHAIL: A Muv-Luv War Story ever Early Access on Steam?
Yes. Early Access began on 2021-11-02 and the public 1.0 window is 2024-04-26; compare marketing beats before and after each milestone.

Information


Project MIKHAIL: A Muv-Luv War Story was released on Steam on November 1, 2021 and has been available for 7 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 11th title released by aNCHOR Inc., demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Project MIKHAIL: A Muv-Luv War Story is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• Japanese
• English
• Traditional Chinese.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Project MIKHAIL: A Muv-Luv War Story is negatively.

Compared to the studio’s previous release - The Imperial Capital Burns - Muv-Luv Alternative Total Eclipse - the game currently holds a lower rating. Its sales performance is 646% higher relative to The Imperial Capital Burns - Muv-Luv Alternative Total Eclipse over the same number of days after release.

Overall, sales are 181% higher compared to the average performance of the last 4 paid titles released by aNCHOR Inc.. This comparison helps position Project MIKHAIL: A Muv-Luv War Story within the studio’s broader commercial history.

Within the full catalog of the publisher aNCHOR Inc., Project MIKHAIL: A Muv-Luv War Story currently ranks 3 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.