Paid

Combat Cycle - Steam Copies Sold & Revenue Statistics

Combat Cycle

Game information

$0.99

15 Mar 2021

Uncle_J Game

Uncle_J Game

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(31)

Links

Game information

$0.99

Uncle_J Game

Uncle_J Game

15 Mar 2021

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(31)

Links

Store
Hub
SteamDB
Total GrossTotal Net
>$5K>$5K
Copies Sold
1K
New owners June 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $0.99. USD reference tier: $0.99.

Tracked in GameSensor as of 2026-07-19. List tiers exclude tax; Steam checkout totals can differ.

Combat Cycle: the storefront tied to USD storefront tier (default international) shows $0.99 as of 2026-07-19, with USD reference $0.99. We plug these tracked tiers into the review-based gross model.

Quick answers

What Steam list-price tier does GameSensor mirror for Combat Cycle on this localized page?
Our snapshot on 2026-07-19 shows about $0.99 for the storefront tier paired with this language view, alongside a USD tier of $0.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Combat Cycle?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.

Information


Combat Cycle was released on Steam on March 15, 2021 and has been available for 4 months.

According to GameSensor analytics, in June 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 1th title released by Uncle_J Game, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Combat Cycle is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• Traditional Chinese
• English
• Spanish.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Combat Cycle is negatively.

Overall, sales are 200% higher compared to the average performance of the last 2 paid titles released by Uncle_J Game. This comparison helps position Combat Cycle within the studio’s broader commercial history.

Within the full catalog of the publisher Uncle_J Game, Combat Cycle currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.