Climb Human - Steam Copies Sold & Revenue Statistics
Game information
Game information
Category Ranking History -
Steam Copies Sold & Revenue by Player Language
Game context & FAQ
Steam list price (this language tier)
Quick answers
- How are Steam copies sold and gross revenue computed?
- They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
- Where do I find language mix data for Climb Human?
- Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
- Was Climb Human ever Early Access on Steam?
- Yes. Early Access began on 2021-03-30 and the public 1.0 window is 2022-02-18; compare marketing beats before and after each milestone.
Information
Climb Human was released on Steam on March 30, 2021 and has been available for 3 months.
According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.
This is the 2th title released by ImagineGame, demonstrating consistent production output and a stable release cycle.
A key factor driving the performance of Climb Human is its international audience. The Steam player-language distribution shows that users primarily play the game in:
• English
• Japanese
• Russian.
Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.
The current Steam user rating for Climb Human is negatively.
Compared to the studio’s previous release - SpeedingRoad - the game currently holds a lower rating. Its sales performance is 459% lower relative to SpeedingRoad over the same number of days after release.
Overall, sales are 194% higher compared to the average performance of the last 4 paid titles released by ImagineGame. This comparison helps position Climb Human within the studio’s broader commercial history.
Within the full catalog of the publisher ImagineGame, Climb Human currently ranks 3 among the most financially successful projects

Climb Human shipped on Steam as Early Access on 2021-03-30 and lists a 1.0 date of 2022-02-18; benchmarking should split those windows.