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Climb Human - Steam Copies Sold & Revenue Statistics

Climb Human

Game information

$0.99

30 Mar 2021 EARLY ACCESS
18 Feb 2022 FULL RELEASE

ImagineGame

ImagineGame

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(32)

Links

Game information

$0.99

ImagineGame

ImagineGame

30 Mar 2021 EARLY ACCESS
18 Feb 2022 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(32)

Links

Store
Hub
SteamDB
Total GrossTotal Net
>$5K>$5K
Copies Sold
>1K
New owners May 2026
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Game context & FAQ

Steam list price (this language tier)

Tracked in GameSensor as of 2026-06-28. List tiers exclude tax; Steam checkout totals can differ.

Climb Human shipped on Steam as Early Access on 2021-03-30 and lists a 1.0 date of 2022-02-18; benchmarking should split those windows.

Quick answers

How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Climb Human?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Climb Human ever Early Access on Steam?
Yes. Early Access began on 2021-03-30 and the public 1.0 window is 2022-02-18; compare marketing beats before and after each milestone.

Information


Climb Human was released on Steam on March 30, 2021 and has been available for 3 months.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 2th title released by ImagineGame, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Climb Human is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Japanese
• Russian.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Climb Human is negatively.

Compared to the studio’s previous release - SpeedingRoad - the game currently holds a lower rating. Its sales performance is 459% lower relative to SpeedingRoad over the same number of days after release.

Overall, sales are 194% higher compared to the average performance of the last 4 paid titles released by ImagineGame. This comparison helps position Climb Human within the studio’s broader commercial history.

Within the full catalog of the publisher ImagineGame, Climb Human currently ranks 3 among the most financially successful projects

on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.