Paid

Afterlife VR - Steam Copies Sold & Revenue Statistics

Afterlife VR

Game information

$14.99

13 May 2022 EARLY ACCESS
15 Sep 2022 FULL RELEASE

Split Light Studio

Split Light Studio

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(193)

Links

Game information

$14.99

Split Light Studio

Split Light Studio

13 May 2022 EARLY ACCESS
15 Sep 2022 FULL RELEASE

Steam ratingSteam ratingSteam ratingSteam ratingSteam rating(193)

Links

Store
Hub
SteamDB
Total GrossTotal Net
$60K$40K
Copies Sold
5K
New owners May 2026
Wishlist on early access release date2022-05-13
8.5K
Conversion of the Wishlist30 days after early access
21%
Sales
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Category Ranking History -

Owners

Steam Copies Sold & Revenue by Player Language

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Daily Wishlist

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Game context & FAQ

Steam list price (this language tier)

USD storefront tier (default international): $8.99. USD reference tier: $8.99.

Tracked in GameSensor as of 2026-06-30. List tiers exclude tax; Steam checkout totals can differ.

Since the first snapshot we logged on 2022-05-13, the Steam USD tier moved about -36%.

Afterlife VR: the storefront tied to USD storefront tier (default international) shows $8.99 as of 2026-06-30, with USD reference $8.99. We plug these tracked tiers into the review-based gross model.

Afterlife VR shipped on Steam as Early Access on 2022-05-13 and lists a 1.0 date of 2022-09-15; benchmarking should split those windows.

Quick answers

What Steam list-price tier does GameSensor mirror for Afterlife VR on this localized page?
Our snapshot on 2026-06-30 shows about $8.99 for the storefront tier paired with this language view, alongside a USD tier of $8.99. Those are informational list tiers before VAT or running discounts.
How are Steam copies sold and gross revenue computed?
They’re modeled estimates from Steam review throughput, inferred player languages, historical price ladders per currency, and whether the SKU was temporarily free-not official Valve financials. See the indie methodology guide for formulas.
Where do I find language mix data for Afterlife VR?
Look for “Steam Copies Sold & Revenue by Player Language” above; it breaks review volume down by Steam’s detected languages, which also drives our regional revenue weighting.
Was Afterlife VR ever Early Access on Steam?
Yes. Early Access began on 2022-05-13 and the public 1.0 window is 2022-09-15; compare marketing beats before and after each milestone.
How volatile is the USD tier list price for Afterlife VR?
Between 2022-05-13 and the latest snapshot we store, the USD tier moved roughly -36%.

Information


Afterlife VR was released on Steam on May 13, 2022 and has been available for 1 month.

According to GameSensor analytics, in May 2026, the game sold >1K copies, generating a total Steam revenue of >$5K. These numbers reflect strong interest from players and steady commercial performance.

This is the 3th title released by Split Light Studio, demonstrating consistent production output and a stable release cycle.

A key factor driving the performance of Afterlife VR is its international audience. The Steam player-language distribution shows that users primarily play the game in:

• English
• Russian
• German.

Language distribution directly affects buying behavior, regional sales peaks, and long-term retention. Games with a diverse multilingual audience usually demonstrate stronger global performance and broader revenue stability.

The current Steam user rating for Afterlife VR is fairly positive.

Compared to the studio’s previous release - Solar System VR - the game currently holds a higher rating. Its sales performance is 186% higher relative to Solar System VR over the same number of days after release.

Overall, sales are 138% higher compared to the average performance of the last 4 paid titles released by Split Light Studio. This comparison helps position Afterlife VR within the studio’s broader commercial history.

Within the full catalog of the publisher Split Light Studio, Afterlife VR currently ranks 1 among the most financially successful projects on Steam.

Only game sales are included in the calculations, DLC sales and in-app purchases are excluded.